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BRDFs

EXT_shader_texture_lod

Image Based Lighting in WebGL

less than 1 minute read

Date:

This is a place holder for ibl system in WebGL. It will include content about technical implementation, such as how to generate pre-filtered radiance map and spherical-harmonics irradiance value, how to pack them in texture cube lod using WebGL api and extensions, how to backup if specific extension not available for certain devices.

IBL

Image Based Lighting in WebGL

less than 1 minute read

Date:

This is a place holder for ibl system in WebGL. It will include content about technical implementation, such as how to generate pre-filtered radiance map and spherical-harmonics irradiance value, how to pack them in texture cube lod using WebGL api and extensions, how to backup if specific extension not available for certain devices.

NeRF

PBR

WebGL

Image Based Lighting in WebGL

less than 1 minute read

Date:

This is a place holder for ibl system in WebGL. It will include content about technical implementation, such as how to generate pre-filtered radiance map and spherical-harmonics irradiance value, how to pack them in texture cube lod using WebGL api and extensions, how to backup if specific extension not available for certain devices.

appearance driven

compression

HDR Lightmap Compression

3 minute read

Date:

How to compress a .exr hdr lightmap file into .webp format for WebGL rendering

hdr

HDR Lightmap Compression

3 minute read

Date:

How to compress a .exr hdr lightmap file into .webp format for WebGL rendering

lightmap

HDR Lightmap Compression

3 minute read

Date:

How to compress a .exr hdr lightmap file into .webp format for WebGL rendering

siggraph

sketch